Panzer Corps - Patch 1.21

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Download Panzer Corps - Patch 1.21

Größe: 746,5 MB
Für: PC Version
Sprache: alle


Changelog Patch 1.21 (englisch):

o Fixed advanced options in GC
o Fixed the issue with too generous hero assignment in GC
o Fixed default game layout: if the patch is installed on PzC Wehrmacht, UI will not
default o Allied skin after install.
o Kamikaze units (like V weapons) no longer get to reform list.
o Fixed AK intro movie - should play correctly now if AK expansion is activated.
o When starting GC, UI skin should switch to german, unless Allies in the only
installed expansion.
o Disbanding 0-strength no longer gives prestige. Disbanding understrength units (e.
g. 1-strength) gives proportionally less prestige.
o The game should now display an error in case it fails to save the game (bad file
name etc.)
o Replays no longer display danger dots when moving airplanes.
• Other changes:
o If "Custom difficulty" checkbox is not checked, difficulty sliders are updated to
reflect the currently selected difficulty level.
Unlocked a few more experimental options which were used in the Allies beta,
available via
o gamerules.pzdat file.

Changelog Patch 1.20 (englisch):

• Changes

o Option to save and watch game replays

o Option to change difficulty between scenarios in a campaign

o The game now shows scenario name, difficulty and victory conditions in Messages window.

o Advanced options tab for new game. Custom difficulty settings (player/AI prestige/experience/strength modifiers, turn count modifier, AI level setting), Reform units option, Normal/limited/none randomness in combat option

o "Show All Nations" option in Purchase screen (to view and compare stats of units belonging to different nations)


• Gameplay

o Prestige soft cap

o Class-specific experience effects

o Forcing enemy units to surrender earns you prestige

o Overstrength is progressively more expensive with every point applied

o Initiative heroes are limited to +1 bonus

o Entrenchment gives 2x defense bonus against ranged attacks

o Close terrain now gives +4 defense bonus to ground units vs. fighter and tactical bomber attack

o Overstrength is lost after upgrade

o Replacements come suppressed

o Train transportation takes 2 turns instead of 3

o Old rules (as in 1.14) available via UI option on advanced options tab


• New units added

Changelog Patch 1.13 (englisch):

• Tileset

o Mud/snow versions of ports are updated to match dry version

o Fixed jungle tiles showing as clear (in British India scenario)

o Other minor fixes


• Equipment file

o New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter,

Arado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber

o Adjusted costs of Sahariana and Chevy recon units


• UI and controls

o Minor adjustments in turn splash screen: scenario name is added to information

shown; more screen space is used for victory conditions

o Number of units in reserve is now shown as N+B, where N is the number of

normal units, and B is the number of bonus units.

o Prestige tooltip in the main UI now includes per-turn prestige bonus.

o Unit's battle history now includes unit upgrades.

o It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch.

o Actual ground state is now shown during deploy phase.

o When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch.

o On scenario result screen Enter now means "proceed" and "Esc means "view battlefield".

o Once spotted, immobile structures remain spotted on the map even if there are no units spotting them (like minefields).

o Sort order in the unit list is tweaked: now SE units are always shown after "normal" units.

o Added hotkey for Switch: W

o On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario).

o In the scenario result screen Decisive victory, marginal victory and Loss now use different images.

o The game no longer counts carriers when calculating dangerous hexes for strategic bombers.


• Modding

o Weather action now includes sandstorms.

o It is now possible to add new custom movement types.

o Prestige condition added (via Map condition, choose "Axis prestige" or "Allied prestige" from the list)

o New unit traits: "camo" (unit is hard to spot, like a minefield), "captureflag" (inverts predefined class ability to capture flags: infantry/tank/recon/AT lose it, other classes gain it), "kamikaze" (unit dies after attack), "missile" (air unit does not refuel on friendly airfields)



o Added "dice chess" cheat. Similar to "chess", but there is a certain limited randomization of combat results (unit's chance to hit and suppress can vary +-20% from its normal value).

o German localization of Africa campaign is included with this update.

o Added german Manual to german localization.

o Replaced russian Editor manual doc with pdf.

o Fixed the issue with ground units sometimes deploying on the water without transports.

o Various small fixes in russian localization.

Changelog Patch 1.11 (englisch):

 Bug fixes

• Fixed a crash bug related to the "Undo" option when being ambushed.

• Fixed a ZOC issues related to the "Undo" option.

• Fixed a number of map string bugs including issues in other languages and invalid strings in save/load.

• Fixed a few issues when using Panzer Corps 1.10 with mods intended for 1.05.

• Fixed cities and airfields in muddy and frozen tilesets to match dry tileset.



• Added all desert-related tiles to muddy and frozen tilesets.

• Added new option to the Editor (Scenario Params, General tab): "Clean reserve after deploy". This allows you to design campaigns with part of the core force.

• The editor now allows negative hero bonuses.

• Custom unit's max strength is now preserved after upgrade.

Changelog Patch 1.10 (englisch):


20+ new units to be used in existing scenarios and also in user mods, including minefields, gliders, flamethrowing tanks and motorcycle infantry

The game was extended with desert-related graphics and game rules, and is fully compatible with scenarios (both official and usernade) set in Africa theatre.

New weather type: sandstorm.

A new option to disable "Undo Move" command. Available in both single player and multiplayer.

Embarking and immediately disembarking on the same hex is treated as undo and does not spend unit's move.

Planes no longer see enemy units underneath in bad weather.



Heroes are now shown on the map as golden dots on unit's strength plates.

In unit list it is now possible to hover hero portraits and see their bonuses in a tooltip.

Unit info screen shows not only the number of kills the unit scored, but also the number of losses it took in the course of the game.

Scenario briefing, as well as any messages that appear in course of a scenario (new feature, not used in old campaigns), are now included in Message log invoked via UI button of Ctrl+M shortcut.

Library was extended with articles about the most prominent WW2 fighters and bombers.

Added italian heroes and awards, and also 10 new german heroes.



Some general improvements in AI play logic.

The AI can now use more unit orders, in particular drop paratroopers and switch multipurpose units.

The AI supports a number of new settings available to modders via the new editor.



The patch updates the game to version 1.10 which is required to login into Multiplayer server after Afrika Korps release.

The game is updated to be compatible with Afrika Korps engine, so that it is possible to accept challenges and play games against opponents using Afrika Korps.

One more new MP scenario added: Spoils of War

Corrected balance in Iron Cross Red Star map.


Bug fixes

A number of fixes in unit icons and animations

Movement heroes no longer affect units in sea/air/rail transports

Fixed crash when using Mount and Supply hotkeys during deployment

Fixed strategic bombers adding white flag when bombing cities with no flags on them.

And much more



More advanced scripting. Now it is possible to trigger not only single actions but also scripts which can consist of several actions. Each script can run one or several times, and also skip a few runs before it gets executed. Also, it is now possible to run scripts not only at the end of a turn, but immediately when the required condition is met (e. g. you capture a city - this triggers an event), and also at the beginning/end of axis/allies half-turn. There are new types of actions (display message, center on hex, mark or unmark certain hex as victory objective) and conditions. Setting and checking tags allow scripts to exchange information - a certain trigger could depend on one or several scripts running prior to its execution etc.

A number of new AI orders. It is possible to give the units to move to a certain hex via a given trajectory, or to move to one of several hexes randomly; patrol area in different ways, or disembark on one of several given hexes randomly. Also, the AI action allows to assign all these new AI orders based on a certain trigger.

Unit placement randomization. Both preplaced units and reinforcements can now appear at random location - within a given radius from their original hex, or in a given zone. This allows to do pretty tricky randomizations: for example, reinforcements could come from any location on the border of the map.

Heroes configuration. Now it is possible to assign any heroes to any units on the map.

Exit zones. Available via Special Hexes layer, separately for Axis and Allies. A unit which enters such a hex is removed from the map and is placed in Reserve. It is also possible to analyze units in reserve using map condition with "Where" set to "Reserve".

It is now possible to set max strength on a per-unit individual basis.

It is now possible to have several different transports of the same type in the same scenario (e. g. normal air transports and gliders at the same time). They are configured via Transports tab in Scenario Params.

Theatre setting. Any scenario can be set in Europe or Africa. Depending on theatre setting the units will use appropriate camouflage.

In addition to cloudy weather, rain and snow, it is not possible to specify probability of sandstorms in a given scenario.

Share flags setting. If set, units of any nation can be purchased next to flags belonging to allied nations (e. g. german units near italian falgs if germany and italy belong to the same side).

"Special" check box in unit params, allowing to mark mission-critical units (the ones you need to protect, escort, destroy) with a different strength plate.

Generate Tiles command no longer overwrites any tiles set manually by the designer. It is possible to generate tiles on a per-layer basis.

It is possible to change unit type without losing its stats - just select new type and click on the unit twice (first click will select the unit, second will change the type).

Units should no longer lose transports after editing unit params.



French and Russian localizations included with this patch.

It is now possible to reduce the game memory footprint by running it with a /nocache command line switch. This might be useful if you are using heavy mods, or simply have very little memory on your PC.

In Data folder there is a new file called diff.pzdat. This file contains all settings for all difficulty levels. So it is now possible to customize difficulty as you want. Also, the modders can include a custom diff.pzdat with their campaigns, thus making difficulty levels which are more suited to their content.

Movement tables can now use fractional movement costs (with one digit after decimal sign, e. g. 1.1 or 1.5, but not 1.25).

heroes and battle history.

New unit traits: minefield, minesweeper, minekiller, glider, nozoc, reconmove.

It is now possible to configure which transports a unit can use, on a per-unit basis, and also create new transport subclasses within primary transport classes (land, sea, air and rail) in the equipment table.

It is now possible to exclude any unit from any theatre of operation in the equipment table.

Multiple nation campaigns are now supported - just list all nations separated with commas in the campaign.pzdat file.

The game can now play voiceovers not only for pre-scenario, but also for post-scenario briefings.

Switch command should now work between planes (i. e. switch ground to air and vice versa).

Added "kills X" cheat. Allows to set any number of kills on a unit.

Added "reform units" cheat. When this mode is active (entering the cheat code again deactivates it), all killed units move to reserve with zero strength and can be reformed before the next scen. Killed unit loses all experience, but preserves name, awards,

"all eqp" cheat now also allows to purchase bonus and captured units.

Removed "air", "sea' and "rail" cheats.


Changelog Patch 1.05 (englisch):

The update includes 4 new multiplayer maps, a number of new units, and plenty of bug fixes and improvements. The new units coming in the 1.05 update include IS1, KV85, BS3, 85mmM1939, Soviet guards, Soviet SMG and Soviet conscripts.


Changelog Patch 1.04 (englisch):

The update includes a massive list of tweaks on unit costs, stats, and even a few game rule tweaks to improve balance. Also included are a large range of new scenario design options and extended support for modders and scenario creators to enjoy, including things like the ability to enable captured units. It also includes German language support.

Changelog Patch 1.02 (englisch):

The update fixes an issue where some users were unable to progress past a certain point in the campaign.

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